Knockout Round Teams will play a match of War Wars: Redux and the winner will have the option to veto first or second of the 3 gamemodes to play 1 gamemode. After that the loser of the match will have the option to veto first or second for the maps of the gamemode until there is 1 map remaining (DTC/CTW) or 3 maps remaining (Conquest). In the case of a tie, the loser of the War Wars match will have the option to veto first or second of the 5 tie breaker maps to play 1 map. Round of 32 DTC/M: Runes Of Ruin CTW: Race for Victory Conquest (Bo3): Smoke, Battle of Lyndanisse, Ascendance 02 Tie Breaker: No Return Round of 16 Conquest (Bo3): Limbo, Urban Jungle, Storm DTC/M: Fortress Battles CTW: Deepwind Jungle Tie Breaker: Blitzkrieg QuarterFinals CTW: NextGen DTC/M: Retaliation 2 Conquest (Bo3): Nartica, Verdant Corridors, Desert Sanctuary Tie Breaker: Dead Heat SemiFinals DTC/M: Iris Conquest (Bo3): Harb, Bliss, Abandoned Zoo CTW: Golden Drought III Tie Breaker: Boom Finals CTW: Race for Victory 2 Conquest (Bo3): Facility, Ascendance, Limbo II DTC/M: Spaceship Battles Tie Breaker: The Complex |